PLAYER NAME: Asher CHARACTER NAME: Therion CANON: Octopath Traveler BLURB: A talented enough thief to have stories spun about him (anonymously, of course) throughout the land, Therion finally follows a rumor of treasure too far. A noblewoman's surprisingly nimble butler hands him his cocky butt on a platter, slaps a literal shackle on his wrist, and tells him if he ever wants his new "jewelry" off his arm, he'll have to go out and steal back his mistress's already-stolen goods: the mysterious, definitely magical dragonstones.
Stung by the thorough trouncing, Therion sets out to retrieve the stones so he can have the shackle--which would reveal his profession to anyone who happened to see it--removed as quickly as possible. The adventures and misfortunes that befall him shake his deeply cynical, untrusting worldview, and challenge him to, perhaps, learn to believe in people once more. At the same time, they bring him face to face once more with Darius, the man Therion used to call "partner" before his sudden-but-inevitable betrayal. In between rounds of pick-pocketing, B&E, costumed infiltration, and straight-up highway robbery, Therion must decide if it really is better to trust nothing and no one, or see if there might truly be strength in choosing to believe.
AU INFORMATION
CHARACTER AU NAME: Therion Maybe-I'll-Invent-a-Lastname STUDENT OR FACULTY?: Student (Undergrad) CHARACTER BLURB: Still a thief, still overconfident. Therion began manifesting Fey-like powers at age twelve, which helped him nab what he needed on the streets without getting caught. While trying to harness those powers consciously would cause unpredictable and often harrowing results, Therion found, when he was in a pinch, he could just let the magic--if that's even what it was--happen as it would. Alarms would fail to trigger, guard dogs would merely wuffle in their sleep, angry gazes would pass right over him and let him melt into a crowd; over time and repeated use, he and the magic understood each other well enough that he could slip his hand unnoticed into any pocket and pop just about any lock. Sometimes, it was like he could just blink through things, just a little, though always in subtle enough ways it might have been luck, or skill.
Around the time his powers started cropping up, he fell in with another street kid who became his sole partner in crime. Things got better and better for a while, with Therion's gifts keeping them one step ahead of the bread line giving them an edge over lawkeepers, fellow street toughs, and any manner of trouble they stumbled into, but his partner got progressively more jealous of his talents.
Eventually--say a year or two before now--the two drew enough attention, someone decided to nip trouble in the bud, one way or another. Therion's partner was made an offer they couldn't refuse, and all they were asked in return was to bump Therion off. By that point, they were more than happy to get rid of him, which they did in ridiculously dramatic fashion by villain monologuing, complete with an evil laugh, and shoving him over a cliff.
Probably the only way Therion survived was through the unthinking use of his powers, partially blinking through the stone crags he hit on the way down and lightening some of the impact. Still, his body was pretty hecked up by the time he hit bottom, far beneath the mist. As he lay there, torn up and broken, flickering in and out of consciousness, he also ended up flickering in and out of the Outland Mists. The length of time he spent there, wavering between Earth and the Outlands as much as life and death, not only granted him the strength to cling to life, but strengthened his powers enough that he can slip through the tangible world--to a degree, in little fits and bursts. Just enough to get what he needs. Just enough to get out when he needs to.
Jump-cut to today: Therion's actively thieving once more, though he strictly goes it alone. Like in canon, he overestimates himself and gets caught, but this time, it's by a member of the Rune Guard, or a mage family, or, honestly, I don't even know, it could work so many ways. The shackle that's slapped on him is enchanted so he can't slip through it--not until he properly masters his powers and casts his lot in with those stopping the coming Nightfall.
Hence, he's reluctantly been enrolled in Daybreak Academy. Because letting a half-feral, half-fey thief loose at magic school will definitely never go wrong. Ever.
PRE-ESTABLISHED CR: Therion wouldn't really have had much contact with magic societies at all. That wasn't his world, and a lot of what's normal to Daybreak Academy would be very strange to him. Therion can't even say for sure whether he's a Candle whose powers superficially resemble Feycraft, whether he somehow contracted himself to one of the Fey when he was too young to remember, if he has some Fey ancestry down the line, or whatever. It is a mystery. Also, he doesn't care. (He cares a little.)
However! It would be super easy to say that someone affiliated with whatever group's recruited him has been assigned or asked to keep an eye on him at the Academy. He may have also dodged order-keeping forces like the Rune Guard or targeted the treasures of a mage family in his checkered past.
Also, I wouldn't push for someone to play Therion's ex-partner, but if anyone wants to know them, Therion would certainly pay attention to that.
DESIRED CR: People to steal stupid things from, friends of different strokes to teach him different ways to go about trust, fellow students who won't judge his paltry understanding of magic, or even of himself. Teachers who will let him sulk in the back of class. Warm-hearted types he can try to warn about the world's bitter realities. Fellow cynics who'll loiter around with him, arms crossed, and scoff about how much they don't care, while silently caring a lot. Oh! People he can learn different things from! The heart of Octopath Traveler is letting each character explore different ways of moving through the world, and figuring out the path that's right for them.
Therion | Octopath Traveler
PLAYER NAME: Asher
CHARACTER NAME: Therion
CANON: Octopath Traveler
BLURB: A talented enough thief to have stories spun about him (anonymously, of course) throughout the land, Therion finally follows a rumor of treasure too far. A noblewoman's surprisingly nimble butler hands him his cocky butt on a platter, slaps a literal shackle on his wrist, and tells him if he ever wants his new "jewelry" off his arm, he'll have to go out and steal back his mistress's already-stolen goods: the mysterious, definitely magical dragonstones.
Stung by the thorough trouncing, Therion sets out to retrieve the stones so he can have the shackle--which would reveal his profession to anyone who happened to see it--removed as quickly as possible. The adventures and misfortunes that befall him shake his deeply cynical, untrusting worldview, and challenge him to, perhaps, learn to believe in people once more. At the same time, they bring him face to face once more with Darius, the man Therion used to call "partner" before his sudden-but-inevitable betrayal. In between rounds of pick-pocketing, B&E, costumed infiltration, and straight-up highway robbery, Therion must decide if it really is better to trust nothing and no one, or see if there might truly be strength in choosing to believe.
AU INFORMATION
CHARACTER AU NAME: Therion Maybe-I'll-Invent-a-Lastname
STUDENT OR FACULTY?: Student (Undergrad)
CHARACTER BLURB: Still a thief, still overconfident. Therion began manifesting Fey-like powers at age twelve, which helped him nab what he needed on the streets without getting caught. While trying to harness those powers consciously would cause unpredictable and often harrowing results, Therion found, when he was in a pinch, he could just let the magic--if that's even what it was--happen as it would. Alarms would fail to trigger, guard dogs would merely wuffle in their sleep, angry gazes would pass right over him and let him melt into a crowd; over time and repeated use, he and the magic understood each other well enough that he could slip his hand unnoticed into any pocket and pop just about any lock. Sometimes, it was like he could just blink through things, just a little, though always in subtle enough ways it might have been luck, or skill.
Around the time his powers started cropping up, he fell in with another street kid who became his sole partner in crime. Things got better and better for a while, with Therion's gifts
keeping them one step ahead of the bread linegiving them an edge over lawkeepers, fellow street toughs, and any manner of trouble they stumbled into, but his partner got progressively more jealous of his talents.Eventually--say a year or two before now--the two drew enough attention, someone decided to nip trouble in the bud, one way or another. Therion's partner was made an offer they couldn't refuse, and all they were asked in return was to bump Therion off. By that point, they were more than happy to get rid of him, which they did in ridiculously dramatic fashion by villain monologuing, complete with an evil laugh, and shoving him over a cliff.
Probably the only way Therion survived was through the unthinking use of his powers, partially blinking through the stone crags he hit on the way down and lightening some of the impact. Still, his body was pretty hecked up by the time he hit bottom, far beneath the mist. As he lay there, torn up and broken, flickering in and out of consciousness, he also ended up flickering in and out of the Outland Mists. The length of time he spent there, wavering between Earth and the Outlands as much as life and death, not only granted him the strength to cling to life, but strengthened his powers enough that he can slip through the tangible world--to a degree, in little fits and bursts. Just enough to get what he needs. Just enough to get out when he needs to.
Jump-cut to today: Therion's actively thieving once more, though he strictly goes it alone. Like in canon, he overestimates himself and gets caught, but this time, it's by a member of the Rune Guard, or a mage family, or, honestly, I don't even know, it could work so many ways. The shackle that's slapped on him is enchanted so he can't slip through it--not until he properly masters his powers and casts his lot in with those stopping the coming Nightfall.
Hence, he's reluctantly been enrolled in Daybreak Academy. Because letting a half-feral, half-fey thief loose at magic school will definitely never go wrong. Ever.
PRE-ESTABLISHED CR: Therion wouldn't really have had much contact with magic societies at all. That wasn't his world, and a lot of what's normal to Daybreak Academy would be very strange to him. Therion can't even say for sure whether he's a Candle whose powers superficially resemble Feycraft, whether he somehow contracted himself to one of the Fey when he was too young to remember, if he has some Fey ancestry down the line, or whatever. It is a mystery. Also, he doesn't care. (He cares a little.)
However! It would be super easy to say that someone affiliated with whatever group's recruited him has been assigned or asked to keep an eye on him at the Academy. He may have also dodged order-keeping forces like the Rune Guard or targeted the treasures of a mage family in his checkered past.
Also, I wouldn't push for someone to play Therion's ex-partner, but if anyone wants to know them, Therion would certainly pay attention to that.
DESIRED CR: People to steal stupid things from, friends of different strokes to teach him different ways to go about trust, fellow students who won't judge his paltry understanding of magic, or even of himself. Teachers who will let him sulk in the back of class. Warm-hearted types he can try to warn about the world's bitter realities. Fellow cynics who'll loiter around with him, arms crossed, and scoff about how much they don't care, while silently caring a lot. Oh! People he can learn different things from! The heart of Octopath Traveler is letting each character explore different ways of moving through the world, and figuring out the path that's right for them.
OTHER:
source: nappotuna